Just been thinking of an idea for displacement.
Is it possible to somehow precalc the displacement and save it to a file or bake it into the host mesh? might it be possible with raymarching of some sort?
Or could it be calculated and transferred to a VRayproxy to save on memory at render time?
I just tested this by making a subdivided brick wall… 3m section at 2mil polys. Max hated it, rendered in 40 seconds. Converted to proxy, copied about 20 of them around and while incredibly slow, it did work. And looked quite good, too.