I am working on texturing a landscape output from Worldmachine.
Currently I have a CoronaLayeredMTL with different PBR textures for each layer of the landscape however it seems that the displacement does not work for anything other than the Base mtl slot - (either the native texture displacement or the CoronaDispMod).
Is there any other way to mix and layer displacements? Or another way to make complex landscape materials?
Yes, that’s a limitation of the LayerMtl. Afaik, the only workaround would be to use a Composite map in a CoronaDisplacement modifier on the object instead.