Displacement Issues

Hi,

I have this problem where it seems as if corona interprets my displacement map differently between frames. It’s popping and jittering. I have attached a 45F render to show what i mean.
The displacemnt map is under a filter shader, is that not cool? The render was done on a single machine so we can rule out different machines calculating the map differently.

Any input appreciated! Cheers.

https://www.dropbox.com/s/s49tzkk7z74ltji/Displ_Issues.mp4?dl=0

Edit: Just realised that the picture quality is shit if viewed directly from dropbox, please download for better quality.

Have you tried to decrease the Screen Size of the displacement (it is under "Render Settings / Corona / Performance Settings, the default is 2 pixels which might be too rough), although in your special case I would switch to World size and use an appropriate value there (depending on the real world size of your details).

HTH,
Michael

Thanks mike! Will try that!

Cheers

Hi!

This is a very interesting issue. In order to fix it, I’d say replace displacement with bump and use displacement only for low-frequency variation. But the question is why doesn’t displacement handle your input data correctly?

Edit: In any case, I’d be interested in seeing the scene, if it’s not a problem :slight_smile:

Lowering the Screen size under solved it. Thanks Mike. At first i tried to do world size but got really weird results unless going really small, but going too small increased the displacement calculation to insane times.

@houska, still want to see project file? Shouldn’t be a problem. The project is still live but I can make a stripped down/simplified file and send it over if you are still interested.

Cheers

Hi and sorry for the delay.

I am glad the problem is solved. What were the parameters that helped you fix it? Was the screen size something unnaturally large when you were having trouble with the displacement?