These meshes are pretty well subdivided. I’ve tried everything i can think of to figure out what’s going on. It renders clean through live link, but when the .vrscene is ported over to Vantage there’s the obvious artifacts. Subdivision settings in vantage are set to high
Does pressing this button twice (off and on) change the result? It depends on where the camera was when the displacement was updated. The camera saved in the vrscene file may be different from where it was while you were editing the scene in live link. If you start an offline render the displacement is updated per frame when necessary.
Ah… i see. So the level of subdivision is view dependent in order to save on memory? If I zoom in and turn that on off then I get a clean displaced mesh, but it consumes more memory, and vice versa as the view is zoomed out when rendering a static camera.
Yes, it just doesn’t update every time you move the camera because it is not instant. We may have to add a more obvious button instead of using the trick with this one…