I get this weird problem that I can´t solve. It appears when render as bumps aswell.
In the image it is the panel of the house that I have used a gradient and VRayDispl modifier in 3D mapping. Nothing I do seem to have any effect on the problem.
I have tried everything from turning off “Keep continuity” to swapping the gradient ramp for a bitmap ramp. Nothing seems to have effect. I have also tried with meshsmooth and tessellation modifiers with no success. The strange thing is that the lines does not follow the polygons.
Weird!
Other than that don´t bother about the rest of the image. The HDRI and grass and other stuff do look a bit nasty. Now I only working on getting this displacement going.
I will post the final result when ready.
Please help anyone. I can share a bit of the model if someone is interested in helping me.
As you can see the strange behavior is not according to the polys in the model.
cheers all!