displacement-test

inspired by the great pineapple-material on vray-materials.de, i came up with this chain:

its not perfect, but…
here´s a screenshot of the underlying mesh:

displacementmap looks like this:

should be easy to animate too. just offset the mapping.

:slight_smile: andre

nice!
how are the holes created?
with the waterlevel setting in the modifier?

hehe.. very nice..

Although i would just model it and use path deform, but nice idea.

/Thomas

yes its a displacement with waterlevel.
i tried it with the displacement of the material as well, masking the holes, but i couldn´t get the same detail as with the modifier.

very good! :smile:

nice :slight_smile: what are rendertimes?

glossy reflections obviously make it slow.
without reflections its about a minute on a amd 4600+.
i think may be geometry renders faster, but that was not the point.

i was thinking of using displacement as a bitmap-driven mold.

this is blowing my mind, I don’t understand how you displaced it with that map…

yea im skratching my a head a bit too. can you post a grab of your displacement settings?
it looks really cool :slight_smile:
thanks,
-joe

wow, impressive.
water level is such a great feature, really powerful as you demonstrate here.

good stuff.

Really incredible displacement test. Nice mat too! Is there a way to get rid of the “seem” running down the link? Is that from displacement or the mat?

I suppose I need to check out what this water level thing is.

the seam is caused by the fact that the chain is made of 2 objects, one “belt” and a copy with flipped normals.

2d or 3d displace? btw. great job.

feel free to explore.

max 8 file + maps:

http://www.01bild.de/files/chain.rar

:slight_smile: andre

Great work.

I would like try it out but I’m currently running Max 7 and can’t open a Max 8 file. This may be asking a lot but any chance of posting it as a Max 7 file? Will this approach even work with Max 7?

Thx.

its not a matter of the max version.
unfortunately there is no way for me to save it as R7.
but the scene is so basic: extrude a spline, clone it, flip the normals of the clone, assign a 3d vray-displacement to both using the bw-image, adjust the tiling as u wish - ready.

Excellent! Thanks for sharing your work! :smile:

Thanks. Will give it a try.

that’s just the dogs mate…to create that from a bitmap…sigh