yes its a displacement with waterlevel.
i tried it with the displacement of the material as well, masking the holes, but i couldn´t get the same detail as with the modifier.
glossy reflections obviously make it slow.
without reflections its about a minute on a amd 4600+.
i think may be geometry renders faster, but that was not the point.
i was thinking of using displacement as a bitmap-driven mold.
Really incredible displacement test. Nice mat too! Is there a way to get rid of the “seem” running down the link? Is that from displacement or the mat?
I would like try it out but I’m currently running Max 7 and can’t open a Max 8 file. This may be asking a lot but any chance of posting it as a Max 7 file? Will this approach even work with Max 7?
its not a matter of the max version.
unfortunately there is no way for me to save it as R7.
but the scene is so basic: extrude a spline, clone it, flip the normals of the clone, assign a 3d vray-displacement to both using the bw-image, adjust the tiling as u wish - ready.