BTW: rendertime was including lightmap and irradiance (medium-setting) calculation on dual Xeon 2.8
BTW: rendertime was including lightmap and irradiance (medium-setting) calculation on dual Xeon 2.8
three quick things…
1 - wow… super cool…
2 - displacement settings?
3 - ram use?
NIce shit…
Do you mind to share the map?
Wow indeed! I’d like to see the map as well just to see how you did that.
nice one Gijs
-dave
Yeah very cool …
really nice. would be good to use something like that on a chair
WOW! I’ve really strugled with controlling displacement.
I would love to see the image you used to create that. And maybe an explanation of how you went about making a material to create that effect. Did you start with a photo and then tweak it using disp settings?
Or Z-Brush/PS?
Can you talk about your workflow?
Wow amazing. You really though that map out :shock:
--Jon
great job! with the new normal and height mapping capabilities in max 7, I think we’re in for some real nice displacement tests.
I am not going to post the map yet, because I want to work it out in my current project first(indeed on a chair Daelf, that’s what I made it for
)
But I will tell the workflow, which is in fact quite simple:
I modeled the a few strings just like it is done with reed chairs. In top view I made a zbuffer image. Then just cut it to a tileable format.
Put it in the displacement slot, add a displacement mod to the object and check use material (3d displacement). In this case the height was 4, edge length was set to 2.
As for the material: simple gray vray material, white reflection, 0.7 glossiness, unchecked trace reflections.
As for ram usage: while rendering ram usage increased to about 700MB
very impressive…
would love to see the chair model with this on when it’s done.
really impressive :!: