nah, i found at autodesk forum people asking to implement this feature for procedural maps without Nail Blevins script, so they will forgot about native triplanar.
But we have interective rendering almost veiwport =)
this is a bit more complex, we would have to somehow write the directx shader for this, and inject it directly into nitrous… I am not seeing that happen realistically.
Like this. So you get pink glossy material on one axis, metallic thing on the other, and glass on the last one. You can do the same thing for example with multimap. triplanar-mats-2015.max (752 KB)
Thanks Ondra for sharing those technical things. But in other hand i still know that you are a kind of man who like to make unrealistic things happen
Cheers