Dist. Rendering Issues

Hello,

I am having an awful time recently with Distributed Rendering. I’m using UNC, everything is linked to a network folder, nodes and computers are running the latest software and plugins, etc. I keep getting results like the attached where a linked texture doesn’t show up and is actually replaced by a mishmash of completely random stuff that isn’t even in my scene. I’ve tried reducing the resolution of textures but that doesn’t help either. Weirdly if I isolate the floor geometry it actually renders properly with the nodes.

Does anyone have any advice for me on this? Thanks in advance.


Well, I don’t recall anything like that. So the floor texture is completely random, like from some completely different scene? Any chance for DR logs?
https://coronarenderer.freshdesk.com/support/solutions/articles/12000002065-gathering-drdata-dr-logs-

Just curious about the status of this issue. Was it somehow solved?