I found this interesting tutorial that go through using distance map in a clever way (it is using Corona here but the same can be achieved using V-Ray too)
Yup. Also might be interesting to know that the VRayDistanceTex will be up to 10x faster in future versions of V-Ray.
Best regards,
Vlado
10x faster??
In this case also?
VrayMetaball + VrayDistance map: very slow
Yes, it’s considerably faster in this case too.
Best regards,
Vlado
Thant’s great to hear!
So no more unwraping / baking /rebuilding shader
Thanx for making our life easier =D