Distance Tex GPU Problem

When I open old files containing Distance Tex, they are not rendered in GPU.
It works in CPU.
What do I need to do or change to make it work in GPU?

Let’s take the example of the file in this tutorial:

Attach the file so we can have a look.

Thanks. It’s due to a known issue (internal tracker ID: VGPU-5789) with VRayDistanceTex + VRayCompTex. The workaround is to replace the VRayCompTex with a 3ds Max native Composite (in the tutorial’s case: two layers where the top one is set to multiply). Attaching the fixed scene.
Line Markings Tutorial_workaround.7z (134 KB)

Thanks. Is a fix planned soon?

Not particularly, but I’m gonna talk to the product manager to prioritize it.

I opened a support ticket (Request #445801) because I have another material configured with “3ds Max native Composite” that does not work on the GPU but works perfectly on the CPU.

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Thanks for the provided files. There’s an unsupported node “CoronaSelect” in the shader network, which is not supported on the GPU. There’s a warning about it.

Thank you.
Is there an equivalent for V-Ray of CoronaSelect ?

We do not have such a map, but there are probably hacky ways of doing something similar (a multisubtex, for example, where you randomize a single map)

We are looking into this now

Best,
Muhammed