Distance tex - Mixing glossy refractions

I was hoping that I could use distance tex when mixing glossy refractions, to get a true “3d” mask, but it did not work
I can be that I am not doing it right, but if not - Is this something that could be possible to make possible?

-Tom

Hello,

Could you share a sample scene/images of what you are trying to do ?

Best regards,
Yavor

I might have messed something up, sorry about that. After some testing I am getting the results that I was looking for.

-Tom

Still could you show us the result? :slight_smile: