I was hoping that I could use distance tex when mixing glossy refractions, to get a true “3d” mask, but it did not work
I can be that I am not doing it right, but if not - Is this something that could be possible to make possible?
-Tom
I was hoping that I could use distance tex when mixing glossy refractions, to get a true “3d” mask, but it did not work
I can be that I am not doing it right, but if not - Is this something that could be possible to make possible?
-Tom
Hello,
Could you share a sample scene/images of what you are trying to do ?
Best regards,
Yavor
I might have messed something up, sorry about that. After some testing I am getting the results that I was looking for.
-Tom
Still could you show us the result? ![]()