Distance texmap - support more object types

Could you make 3ds max’s atmospheric apparatus to be supported by Corona distance texmap, please?

Why? :open_mouth:

Because it’s not renderable, it doesn’t occlude other objects in viewport and it was basically made for such purpose. I find it more convenient than to use sphere or box primitives.

I guess Distance Map needs geometry for, it takes faces (and their normals) into account which aren’t present when you use Gizmos.

It accepts splines, which don’t have faces or normals…

That’s interesting, good to know! I’ll admit that I have no clue what it does :wink:

The most important object which I would like to be able to use directly is CoronaCam :smiley: You would be able to create LOD-Materials this way without the need of any linked geometry (to the Cam) as reference object.

Good Luck

That’s a good idea, but it should be implemented somehow differently from ordinary objects, otherwise you would end up constantly adding/removing different cameras to/from the list.

We usually have only one per scene, animated :] But with a linked helper geometry (also keyable) you can cover both, that’s the reason why I never requested it forthright.

Good Luck

Could you elaborate more on the linked helper? How does your setup looks like?

You link a standard box (or any supported object) to the camera (or any other unsupported object) and use this box as distance object in CoronaDistanceMap.

Good Luck

done