Problem: I create a nice material using distance texture, and link the distance to geometry or splines in the scene. I add the material to my library. I open the material in another scene, and get the red “error texture” all over my materials since to objects it was refering to isn’t in the scene.
Solution: Add an option to set the distance from another material. In this way you can create great masks by using various Multi/sub materials, which will carry over no matter the geometry.
If this isn’t possible, please keep the name of the deleted objects, instead of just having it say “”. Would make debugging a lot easier.