# Distributed Renderer + Motion Camera + Motion Blur + Cel Shader == Object not rendering on random frames

**URL:** <https://forums.chaos.com/t/distributed-renderer-motion-camera-motion-blur-cel-shader-object-not-rendering-on-random-frames/105954>\
**Category:** Issues\
**Created:** [July 31, 2021, 3:07am UTC](https://forums.chaos.com/t/distributed-renderer-motion-camera-motion-blur-cel-shader-object-not-rendering-on-random-frames/105954 "2021-07-31T03:07:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![imdb](https://avatars.discourse-cdn.com/v4/letter/i/3da27b/32.png) [@imdb](https://forums.chaos.com/u/imdb)\
**Post date:** [July 31, 2021, 3:07am UTC](https://forums.chaos.com/t/distributed-renderer-motion-camera-motion-blur-cel-shader-object-not-rendering-on-random-frames/105954/1 "2021-07-31T03:07:36Z")

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Sample of missing frames  
[https://drive.google.com/file/d/1Caepm9ljrMo5CIJJTv0Sf\_yf7yA6qici/view?usp=sharing](https://drive.google.com/file/d/1Caepm9ljrMo5CIJJTv0Sf%5C_yf7yA6qici/view?usp=sharing)

Project files:

> **[render-bug\_0001.c4d.zip](https://drive.google.com/file/d/1VJ3lQaa9TRSg4FxcMbGKZ9DFdKTrwcI4/view?usp=sharing)**
>
> Google Drive file.

I am not sure which one of the items does it, there’s an issue with Cel Shader, you’ll notice a warning about # of polygon faces on Sphere is greater than Cel Baked shader, the number is always greater by 1.

Also I’ll post another version of this project with a separate Cell shader issue, causing Distributed Rendered to quit w/out error, and C4D crashing as well.

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**Author:** ![aleksandar.kasabov](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/aleksandar.kasabov/32/44885_2.png) [@aleksandar.kasabov](https://forums.chaos.com/u/aleksandar.kasabov)\
**Post date:** [August 9, 2021, 9:39am UTC](https://forums.chaos.com/t/distributed-renderer-motion-camera-motion-blur-cel-shader-object-not-rendering-on-random-frames/105954/2 "2021-08-09T09:39:43Z")

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Hello @imdb ,

Thank you for your report. Upon checking your scene I managed to reproduce this issue. I have now reported this to our developers (bug ID: VC4D-1042) and I will let you know once we have more information.
