Since I know that MultiTexture causes a lot of problems with DR, I used Corona MultiMap, but had a problem when compiling the info from different computers.
Oh my!
That’s maybe the problem! I’m gonna check if it’s installed everywhere and render again.
Feeling so dumb that I didn’t think about that hahaha I’ve installed like 20plugins on every machines, I didn’t even think that forgetting one could be the problem.
A simple but very useful approach is to create a test scene, where every plugin you need is used. Create a BB job from it and let every node render one frame to check if everything is working correctly.
Alternatively, Pulze Render Manager also achieves this quite easily. It checks each node PC when using their (sort-of distributed rendering) system and lets you know of any missing plug-ins.
I’m a HUGE fanboy of their offerings, so I can highly recommend both the Scene Manager and Render Manager.
Yes, and it does (plugin) version check and sanity checks as well. The render manager looks great all in all. But personally I do not want to be hooked on another software - I monitor all max.log files and get warnings anyway if something is missing. Keep it simple
Aaaand It was that. We’ve 6 render nodes, and it was missing in two of them… I’ll try your ckeckers and recommendations, because indeed is a pain hahaha