distributed rendering problem

The moment when my renderslave updates my workstation while distributed rendering it gives a sort of washed out part.
Anyone had this problem? Anyone knows how to solve this?
Before i never had this problem.

kind regards.

Screenshot and rendering:


there seems to be a gammacorrection problem.
screenshot:

solved: my texture path configuration wasn’t configured correctly on my renderslave

This means that the texture wasn’t loaded and the object was rendering white on that slave?
How exactly did you correct the texture path (what did you do to fix it)?

Maru,

I’ve configured the external userpaths in 3dsmax on my renderslave.
So i just added the directory of the missing texture into my userpath.

Kind regards

Thanks, this may be very helpful.