Can i use Chaos Scatter on a displaced mesh? I want to use Triplanar mapping on a Heightmap for some cliff faces, then scatter plants on those cliffs ledges etc based on the displacement mesh. I tried to do this using Forest Pack but they dont support Triplanar mapping so its not feasible to use .. so alternative im thinking of moving to chaos scatter?
Not directly, because both are calculated during render. What you can do is export the displaced mesh as .vrmesh like so:
1. Select mesh with VRayDisplacement
2. In the script listener, write:
$.modifiers[1].write_vrmesh="C:\\Path\\To\\Folder\\landscape.vrmesh"
Use double slashes.
3. Render
4. Wait until the .vrmesh appears in the chosen folder, then cancel the render
5. Select mesh again and write:
$.modifiers[1].write_vrmesh=""
Otherwise, it will export it every time you render.
6. Import .vrmesh via VRayProxy and then use it as a Distribute-on target object.
