I’m using the latest version of Phoenix FD and Vray Next with 3ds Max 2019. Basic liquid sim, 50% initial fill with a cylinder that I’m trying to contain it in, but it doesn’t seem to take it into account. The particles are contained in the preview, but when I render the mesh it extends to the full size of the grid. I can work around it using a geo emitter to set the fill instead, but it would be really nice if I didn’t have to.
Yes, this is intended. Sometimes there are setups where you need Fillup for Ocean, but you want to confine the ocean simulation to a volume. Check the info on Initial Fill Up here: Chaos Docs
Cheers!