I notice that when I’m loading a large Enscape model from Sketchup, my memory slowly increases to about 36gb allocated to SU.
Would improving the clock speed of my memory speed up the render times in Enscape? The model I’m currently using (about 1.6gb in assets) takes about 8 minutes to render.
Hey @wil_schroter
What do you mean by “render”? Are you rendering an image or a video? Or a panorama? And at what resolution? Those factors have more impact than your RAM - that’s mostly important for the time Enscape takes to open a scene. The hardware that affects the rendering time the most is your graphics card.
Hope that helps 
@Kaj_Burival_1 I’m talking about from the moment I click the Enscape Render button in Sketchup until the moment my render shows up in Enscape.
Right now I see my GPU at 100% (RTX 4090) which I expect, but my RAM slowly grows from around 10gb to about 30gb in Sketchup, so I’m wondering how much my RAM latency is holding up the render. Or perhaps it has zero effect, and really just the GPU @ 100% is the only bottleneck.
So you’re rendering a still image? What’s the resolution you selected?
No I’m talking about rendering the Enscape interactive model itself, not rendering OUT of escape as some export. I mean the process when I click the Enscape button to begin rending from Sketchup until the initial 3d interactive model is visible.
Ah, so you’re clicking the Start Enscape button, I see. From the moment the Enscape window opens until when you see the scene. Yes, this is indeed to some degree affected by your RAM and CPU speed. However, loading times of for example 8 minutes or even longer can be perfectly normal on large and complex scenes. Enscape, after all, has to convert the geometry from the SketchUp scene to the Enscape environment, bit by bit. It has to start the Enscape engine and so on. So even if you improve your hardware, don’t expect lightning fast loading times when starting Enscape - there is just a lot happening behind the scenes during that process.
@Kaj_Burival_1 Oh I don’t expect a huge change, I’m just curious if the actual RAM clock speed is a factor in the overall render equation there.
Yeah, it’s not really a render process at all. It’s more the process of shoveling all that content onto your graphics card and loading the necessary tools to render it. The actual rendering happens when you move in Enscape, dozens of times a second
I hope this helps understanding the process