As I’m only using the physical camera for my renders and I would like to know if output image can be any of following formats:
cylindrical, equirectangular, cube faces, cross, T or strip?
I’m interested how to import my renders into application that converts panoramic images into QuickTime VR without using the standard Vray camera when render.
Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip…
The physical camera in our current VfR plugin does not - however, all of the basic camera types will be supported by the physical camera in our next release ( so that would include cylinder, spherical, etc… )
Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip…
Hellooo MAT
I want to make a panoramic view of interior with a physical camera render. A friend suggest me to take 4 shots from middle point of the room in 360 horizontally + 2 additional renders for the ceiling and the floor.. (for this experiemnt cam lens should be at 8 degree, which I think will bring too much distortion..)
Later 6 images should be able to be stitched into one panoramic..
So far this is the only solution I have found and I´m gonna try it..
Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip…
I see no reason to stick at the phys cam for a 360° rendering. The brightness can be controlled per color mapping multiplier too, vignetting and shift are not needed.
Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip…
The thing is that quality of renders done with standard camera is not comparable to one done with physical. Honesty I can’t imagine me doing render again with a standard camera..
Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip…
Hehe, Aleks…
just share the result, as you know I’m a curious guy!
Another thing you could do: do more than just those six shots. Shoot something like 20 images and some 5 rows with a 20 camera lens in order to minimize distorsion. Then, use a photo stitching software (PanoTools, PTstitcherNG --> Panorama Tools - Browse Files at SourceForge.nethttp://webuser.hs-furtwangen.de/~dersch/ or similar) to get everything into one piece. How about that?
Re: Does Physical camera can support cylindrical, cube faces, cross, T or strip…
I never have seen that there is a quality difference (often I use phys cam for shift corrected images and shot panos per default cam) and so much work for a simple panorama that can be rendered in one shot … I don’t know. :-\