does truncated data affect Enscape rendering

It is a well known problem in Revit models that linked or imported CAD files with extents that exceed 20 miles, particularly common with geolocated Civil 3D files, will cause Revit to truncate the accuracy of all objects in the model, effectively corrupting the model. There is no way to undo the damage that is done to the Revit model once a CAD file like this has been imported. Linked cad files on the other hand will not do permanent damage and can be repaired simply by removing the link. The effects include but are not limited to inaccuracies when visually aligning objects, problems with the display and printing of hatches, errors in rotating linked files, etc. This is a common problem with large, inexperienced design teams because there is almost always someone working in the model who is unaware of the problems caused by importing CAD geometry, and when it happens, the project must suffer with the consequences for the remainder of the project which are rarely catastrophic, but constantly annoying, more so because they are completely avoidable, if inexperienced staff would simply ask questions when they don’t know what they are doing.

In any case, I’m wondering if anyone knows whether this truncated accuracy has any appreciable effect on Enscape rendering. We’ve been dealing with a problem recently where an Enscape model has been repeatedly crashing. We suspect it is the usual suspects of out of date GPU drivers, rendering without a section box, and image maps that are too large, but this particular model was also corrupted by an imported CAD file and I’m wondering if this may play a role in these crashes.

@andrew.cocke , to really provide you with a definite answer to your question, it would be ideal to first off receive a feedback report from the machine on which Enscape is repeatedly crashing as you say - This way we can simply check the logs and crashdumps to find out why this occurs exactly.

Thank you in advance, and kindly let me know once you’ve submitted it.

Yes, I would totally expect Enscape to have issues with extents 20 miles away. I can’t think of a specific recent example, but it is always one of the things I look for in troubleshooting. It isn’t unique to Enscape, I’ve seen glitches in numerous rendering packages in those circumstances.

I would also say, as much as some programs try to hide, it, the absolute 0,0,0 point matters. If you start building a model on top of a CAD file that is 20 miles from the world origin, there are likely to be rendering issues, even if the model extents are relatively contained.

Also note, you might add turning off the various RTX options to your list of usual suspects, if you haven’t already tried that.