Does Vray mimic real life glass absorption like Brazil?

I was looking at Brazil renderings the other day and they were talking about absorption in the Brazil glass material making the thicker glass in an object darker than the thinner parts as in real life. Is this implemented in Vray as well? Just wondering really.

regards,

Marc

Yep. This is what the Fog parameters in the VRay material do.

Best regards,
Vlado

Yes it does, it’s just called something else.

To get this:

Use these settings (old VRay build settings, but they still work):

Thanks for the replies. Man, we have the best jobs. Who else gets to play around with such cool toys?? Thanks for the example Egz , i shall be trying that out today.

Regards,

Marc

Just take into consideration that the density of the fog depends of the scene scale…

-Tom

Me!

Im working for VIVID. :smile: