Does VRay RT now support FastSSS2 & Multi/Sub shaders?

Does VRay RT now support FastSSS2 & Multi/Sub shaders?

Inquiring minds want to know…

Multi/subobject materials have always been supported.

We have done some work to partially support the fastsss2 material for newer versions (you can render a sss2 illumination map from the production renderer and then use it to render with the RT engine).

Best regards,
Vlado