Hello.
Does the f-edge material work on open edges?
It just seams to work on corners ![]()
I’m using it as difuse color not bump.
I’m I missing something?
Thanks
I dont see how it can work on an open edge, the whole point is it mimics a smooth curved edge.. thats impossible on an open edge.
It’s the main purpose but it doesn’t mean it can’t be usefull for other things. In this case I was trying to smooth and add a little noise to the transition between different objects. Imagine a sidewalk with some terrain besides it and some paths throught the terrain. These would be in different objects because the image needed no maks the paths woud be very big and the paths are cutted in the terrain. Of course I could UVmap this paths but that not easy.
Using f-egde I would just select the paths open edges and use it to mask between materials.
Another thing that could improve a little is using “warptexture” with f-edge but the effect only works on some edges..don’t know why.
there´s a script on scriptspot to ease that kind of uv mapping. you select bands of polys and the script creates straightened mapping for them.
Check scriptspot.com
Thorsten
here´s the script i mentioned…and stumbled over the second one wich might be helpfull too in your case
Hi. Thanks Thorsen.
The first script is great for this purpose.
I did see it some time ago but never thought it would work so well ![]()
Nevertheless it would be great to use f-edge just because the process would be faster.
Anyway…great script ![]()
Thanks
Is f-edge still available? I’ve heard many talk about it, but I’ve never seen it or tried it.
available via digital candle afaik
https://orders.digitalcandle.com/order\_php/order.php?productid=143
here´s the products page on ddag:
Regards,
Thorsten
f-Edge is based on Smoothing, so it does not work on open edges as there is no smoothing for them. It is a really cool map though.
or you could just use the rounded edges option in mental ray 3.5 ![]()
that wouldnt work with vray though…or would it?
Hi.
Well…I think it would be usefull if it could paint open edges. It has “edge painting” too.
All “EdgeTex” maps I’ve seen have the same problem that is they don’t paint the little triangle formed in the intersection between visible and invisible edges. Assuming only visible edges are painted of course.
They also don’t accept edge selection nor gradients.
F-Edge does all this and its a pity that it can’t be used for the purpose I mention earlier just because it doesn’t recognize open edges.
MorphMap is great for mapping some transitions using some kind of edge map is much faster process.
Anyone knows of any “edgetex” material without the above problems?
i THINK i remember that there was a free plug to help in that…but as much as i slap my head on the table i just dont remember the name ![]()
Does this do what you’re looking for?
I haven’t tried it yet, but I’ve been meaning to. Looks pretty useful, especially for terrain work.
THAT´s the one i meant…thanks CCS!
Thorsten
no it wouldnt work…
Also, the MR edge fillet tool is built into the material only as a bump enhancement. f-Edge is a seperate map that can be used anywhere. It actually makes for a great mask in the diffuse slot for a number of reasons…it is too bad the MR tool does not alloow for this…
One solution for the open edge issue is to Shift+Drag the open edge a very slight amount (typically in a direction that will not be seen). It only takes another face present, regaurdless of its size to generate the smoothing information.
f-Edge is a great tool at a great price. But it has been a long while since it has had any sort of update. Perhaps those of you who own/use it could pass some e-mails along to the developer to see if they might be interested in updating it?
f-Edge is a great tool at a great price. But it has been a long while since it has had any sort of update. Perhaps those of you who own/use it could pass some e-mails along to the developer to see if they might be interested in updating it?
I contacted them this week about a max 9 upgrade. Ivan said they are having trouble debugging it for max 9 so a few weeks he thought.
Yeah I know, I have e-mailed him as well. That is really the main plugin I am really waiting on…I have it scattered through a lot of my files.
What I meant though, was an update to the plugin itself. It really hasn’t changed since when I first got it for R4. There are a small handful of things that would be nice to see added/fixed. Last time I asked for them was, I think, in the R5 days. I forget what his exact response was at the time. But perhaps we could persuade him to find some time if we asked (nicely
)
Hi.
The “coloredge” plugin from ittosotf is great.
When using the noise option the noise tiling is noticeble but since it works fine with “warptexture” plugin I can distort it later.
It has no “edge selection” option only visible edges option so you have to hide all the interior edges.
f-Edge is great in this aspect because it permit to have different f-edge maps for different edge selection and of course…you don’t have to hide all your geometry.
The f-edge noise seams like a funcion curve thought and since it doesn’t work well with warptexture you can’t control it efficiently.
If you’re writing them please ask for open edge painting and better noise or hability to work with warptexture plugin ![]()