Hello!
Not sure if this is the intended behavior, but if you scale the camera object in the Viewport it affects the DoF.
It works correctly if you change its Size in the camera properties.
Hello!
Not sure if this is the intended behavior, but if you scale the camera object in the Viewport it affects the DoF.
It works correctly if you change its Size in the camera properties.
Not exactly a bug, but it’s definitely not what Cycles does. We will probably start ignoring the camera object’s scale.