Dojo

Hi All

my latest speed work
I inspired “Matrix” :slight_smile:

Best Regards
Zed

wow!!! lots of japanese contracts!!! :slight_smile:
Love the atmosphere, kinda like “The last flight of the Osiris”

very, very cool!

yeah… very cool indeed.

How long did it take you from start to finish?

How did you do the volume lights? max or photoshop?

Thx Huys :wink:

DaForce - about 1 day

animagic - volume lights are created in max/scanline :: compositing in PS

Best Regards
Zed

hi zed,
Really Great Images!!, but for my opinion there is allways a bit to much noise in there. glossy subdiv.?

best regards
jonas

Little noise its a intended effect :smile:

:wink:

great work Zed :shock:

great images
why not render the volume light with vray?
vray render volume lights much faster then scanline .

Could you tell me what rendered volume lights in Vray? Vray probably not support volume lights :frowning:

i think volumelights doesn’t work with Vray shadows,
you have to use shadow map.

Yes but shadow map doesn’t work with Vray and destroy my render… :frowning:

look this - Vray render + direct light with shadow map and turn on volume light:

ive done this before. basically setup the shadow map light but set it not to light diffuse. this way it will be able to cast shadows with your geometry but it wont light the scene. duplicate the light and have the next light as a vray shadow light lighting the scene. the interesting thing is that volumetric light will actually light your scene as well. basically all volumetric light in real life is is that its light bouncing off dust particles. and if its bouncing off, then its gotta go somewhere. one place is to our eye so we can see it. the other is the building.

http://www.elfpro3d.com/Vray/volume.jpg is the example i did