Dome Light Ground On

Hi all

Is it possible to move the Ground Position away, down the Y axis, but still have the geometry ‘stick’ to the floor.

Currently, if I move the floor away down the Y axis (to make the floor texture appear smaller), the geometry ‘slides’ on the floor, when the camera moves.

I am spinning a camera around some geometry and would like the geo to ‘stick’ to the floor, if poss.

Cheers

I don’t think that this is possible at the moment. The ground can just be offset by a number of units, we can’t make it follow a specific object. But I’ll put on a feature request, in case this is something we can do.