Dome light with ground projection: Environment above horizon is incorrectly scaled

Well, whatever that means, but I guess it is important :wink:

Well, I don’t want to annoy anyone, but is there some progress? I have around a dozen of car renders in a city environment, where this would make my life a lot easier!

Nope. It won’t be soon, I’m afraid. Do not wait for it for your current project. You could try mapping some version of the HDR to actual geometry, just to get the reflections right.

Best regards,
Vlado

Someone over at the Corona forum had a similar request. He posted some pictures and videos from VRED, where this is quite good actually. Take a look at this thread, it plays along with the ideas you had for stretching the environment for roads etc.

I’d also like to see this issue addressed. It’s been over 12 months. Is there any update on this?

Oh yeah, some fix for this would be very nice and most welcome!

I would like to raise awareness for this again. A feature like this would be a huge advantage!

I want to renew this request. This is so badly needed, I can not describe it. This is a major drawback, because clients easily spot the difference in the reflections compared to a photo of a reference.

Just to bump this again, how is progress on this?

I can not stress enough how welcome the new finite dome in V-Ray 6 is for our team! We have been waiting for so long, and now it is finally here. Thanks, guys!

Glad to know that it’s useful :slight_smile:

Best regards,
Vlado