when using domelight as background instead of backplates only control is ground on which only affects the lower sphere I know there are workarounds but they need loads of tweaking and time and generally need to be different setup depending on using GPU or CPU and then still end up having distortions.
Can you show us an example, there’s nothing more simple than using the ingenious Vray Dome, I have no idea what distortions you are referring to or difference in set ups between Cpu and GPU…could you please provide specific details.
We are actually working on allowing the dome light to have finite radius and ground, so hopefully it will get into a build at some point soon.
Best regards,
Vlado
Thats great news Vlado! I know its been on the wishlist for many users.
Look forward to the finite radius option.
yes, would be great to have !