Domelight with hdr casts shadows when 'cast shadows' is unchecked

Is this a limitation or a bug?
It is WAI with cpu.
When cast shadows is off it will obey it for the object itself but it still casts shadows of the object onto the shadow catcher.
I can work around this but thought to report the behaviour nevertheless.

Hi @fixeighted ,

Seems like it’s not Dome Light-exclusive. I’ve logged this in our internal bug-tracking system (id number: VGPU-5198 ) for developers’ investigation. Thanks for the pointer.

FYI this has been fixed and already implemented.

Cool, thanks for the update :slight_smile: