I updated to the latest nightly(vray_adv_52020_houdini18.5.759_3174d6f_220 16_install_windows from 29.03.2022).
It seams like that there’s a problem with the IPR Rendering, it’s different to the Production Render. I made a quick sample: 3 boxes, give them a attribute, split them and apply materials to it. I use an MaterialBuilder to put all 3 Materials in it.
This Worked with the following Build: vray_adv_52020_houdini18.5.759_a4fd1af_20621_insta ll_windows
Is anyone else having this Bug?
Or am I doing something wrong?
Hello @tobiasroesli , I’ve reproduced and reported the issue. It is better to use different V-Ray Material Builders for different shaders instead of using different material outputs in one builder.
If you have a MaterialBuilder and in it you got a complex Network and you need to use 10 Outputs in other Material Builders for saving Memory if you are using GPU rendering or just because its the procedural way :).
In the post above you see how the Null lists all the inputs very handy but the refShader doesn’t read it only the Vray Nodes.