(Done) [HOU-3651] Hair thickness multiplier

Hi guys,

We don’t currenly (vray6) have a hair thickness multiplier in the shader, right? It used to be an ‘object’ level parameter, now in USD is there a primvar or something we can set? Ideally it would be on the shader though, thickness manipulation is very important for lighting people. Primvar would be ok too :slight_smile:

Thanks

1. There is a dedicated section for Solaris / USD: https://forums.chaos.com/forum/v-ray…ni-solaris-usd
2.

> We don’t currenly (vray6) have a hair thickness multiplier in the shader, right?

We don’t have, neither in V-Ray 5 nor in V-Ray 6.

> Ideally it would be on the shader though

No, this is not possible.

> Primvar would be ok

It’s doable with “Render Geometry Settings”, yes.

Hey @glacierise ,

Starting with tomorrow’s nightly builds, the “Width Mult.” option will be available in the Render Geometry Settings LOP → V-Ray tab → Hair tab.

Best regards!

Sounds good, will test! Thanks!