Don't affect Jammed edges when using Border Edge Fade

Usually we use border edge fade to hide any weird edge intersections when smoke/fire reaches the edge of the domain

But this also effects the ground, ideally this should remain fully opaque since it’s natural and intended to interact with the floor

Maybe there’s a way to do this already though?

Thank you!

Hey, thanks for the suggestion! There is indeed a workaround - try adding a V-Ray Distance Texture to the Smoke Opacity rollout, using the Modulate checkbox. This way you would be able to place geometry that would make the opacity fade out nearby.

Cheers!