I’ve read several posts about DR and random dark buckets but haven’t been able to find a post giving a fix. Anyone have one?
Everything was rendering fine at 1800 pixels then when I rendered the final at 4800 I got the dark buckets. My network is solid, maps all accessable, latest build on all machines, etc. Any clue?
I was getting that on a large render as well and didn’t quite figure it out.
Also, make sure during your renders that the network drives doesn’t become disconnected as well. If it does, try implementing the code from ‘disconnected network drive’ thread on this forum.
Yes, I’ve read the thread. I’ve done a few tests since I first posted. Seems I can render up to 4000 pixels afterwhich I get the dark buckets. 3800 pixels rendered fine. Go figure.
Jujubee:
My network is rock solid, don’t have any problems except for the large pixel renders.
Thanks to both of you for responding. I’ll have to assume that our sultan of script, the king of code, even the venerable vlado himself will fix it in an upcoming release.