# DR and Displace mod

**URL:** <https://forums.chaos.com/t/dr-and-displace-mod/27353>\
**Category:** Issues\
**Created:** [March 1, 2011, 12:40pm UTC](https://forums.chaos.com/t/dr-and-displace-mod/27353 "2011-03-01T12:40:47Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![voltron7](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/voltron7/32/39008_2.png) [@voltron7](https://forums.chaos.com/u/voltron7)\
**Post date:** [March 1, 2011, 12:40pm UTC](https://forums.chaos.com/t/dr-and-displace-mod/27353/1 "2011-03-01T12:40:47Z")

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Hello, perhaps this is known, but it was new to me the other day.  
I am just posting this in order to save others from troubleshooting the crap out of their DR and Max setup in this instance.  
When I add a displacement modifier to a plane, the DR returns strange buckets. The problem goes away when turning off the modifier or removing it from the stack.  
No big deal, but maybe this will save others that run into this some time…

 ![SP-T21-noise on plane no displace.jpg](https://europe1.discourse-cdn.com/chaosprd/original/3X/2/4/249e17a69a00ad992e576a01273c2e39914ba1af.jpeg)  
 ![SP-T17-displaced day.jpg](https://europe1.discourse-cdn.com/chaosprd/original/3X/7/1/71a0b015a0abb681dc0309b32c7af6c89c4d4c94.jpeg)

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**Author:** ![Morne](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/morne/32/11335_2.png) [@Morne](https://forums.chaos.com/u/Morne)\
**Post date:** [March 1, 2011, 12:49pm UTC](https://forums.chaos.com/t/dr-and-displace-mod/27353/2 "2011-03-01T12:49:15Z")

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Could you elaborate a little?  
I don’t remember getting this problem before (both on vray 1.5 and vray 2.0)

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**Author:** ![voltron7](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/voltron7/32/39008_2.png) [@voltron7](https://forums.chaos.com/u/voltron7)\
**Post date:** [March 1, 2011, 1:11pm UTC](https://forums.chaos.com/t/dr-and-displace-mod/27353/3 "2011-03-01T13:11:55Z")

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@DVD3D - I have a plane object for the ground. It has a standard displace modifier on it and DR returns funky buckets (day test image.)  
I removed it and replaced it with a standard noise modifier and the render comes out as expected (evening test image.)

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**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [March 1, 2011, 2:29pm UTC](https://forums.chaos.com/t/dr-and-displace-mod/27353/4 "2011-03-01T14:29:38Z")

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What kind of map did you use for displacement?

Best regards,  
Vlado

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**Author:** ![voltron7](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/voltron7/32/39008_2.png) [@voltron7](https://forums.chaos.com/u/voltron7)\
**Post date:** [March 1, 2011, 2:38pm UTC](https://forums.chaos.com/t/dr-and-displace-mod/27353/5 "2011-03-01T14:38:07Z")

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It is in the “bitmap” slot in the displacement rollout.  
The map itself is 480x640, 72 dpi, RGB JPG…nothing special…

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**Author:** ![werticus](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/werticus/32/6388_2.png) [@werticus](https://forums.chaos.com/u/werticus)\
**Post date:** [March 4, 2011, 7:26am UTC](https://forums.chaos.com/t/dr-and-displace-mod/27353/6 "2011-03-04T07:26:06Z")

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standard displace or vray displace? why would you use standard? To see the result in the view port i suppose?

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**Author:** ![voltron7](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/voltron7/32/39008_2.png) [@voltron7](https://forums.chaos.com/u/voltron7)\
**Post date:** [March 4, 2011, 12:43pm UTC](https://forums.chaos.com/t/dr-and-displace-mod/27353/7 "2011-03-04T12:43:47Z")

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@ werticus - It has a standard displace modifier on it and DR returns funky buckets (day test image.)  
Well, yes, to see it in viewport. I also remembering someone did that in a tutorial and it seemed good. I don’t usually do this, but was just testing a rock placing script  
and ended up with this oddness…Again, I don’t really care as this is not in _my_ usual work flow.
