i have to do a large rendering for a hudge plot (2x4m). what is the best method ? calculate an irradiance map with one machine in a smaller resolution and than DR with all machines for the rendering ? or DR in the large resolution with bucket mode ? i´m not quit sure whats the best balance between time and quality… any ideas ?
Not really know how you can do it, but… Did you ever try S-spline? http://www.shortcut.nl/redirect.php?sid=866b9cefb6ca2e827f21dc72fba5a0d2&page=products
It can make your life easier…
hope this helps ![]()
good idea…will look at it. thanks
HE always help everyone
He is great
he is goncalo
:lol:
Thanks goncalo great suggest
Hey goncalo…
U saying that with this software we could render like a lower rez image and then enlarge it with no Loss in quality?? did u ever try it? is it good/easy?
Cause..from what i understand on their website..everyobne would benefit from it! cut rendering times to virtually half or more!!
Nildo
the tool is great. in the end the pictures looks a bit smoothed, but thats okay. there are no big pixels and thats more important. and 120€ is quit fair. i love that tool !! i have looked at that tool several month ago, but i had no use for it and so i forgot about it. thanks goncales for the reminder !
but hey, whats better ? irradiance map or bucket mode ? no experiences about that here ? pleeaasse ![]()
to precalculate an irradiance map and then DR the image is lots faster then Bucket mode, has no visible bucket- seams and - can not render large resolutions… :-((( i think vlado stated a while ago, that the memory consumption would be too big. a workaround would be to precalculate a irradiance map, and then render regions as regular netrender-jobs and reassamble the pieces.
andre
okay, sounds logic…i will do it the normal way with irradiance map, DR during the rendering and the rest with s-pline. sounds like a good plan…hope it works within the short time i have for that project. once again a project without any time for testing…