DR with BruteForce primary bounce

I would like to DR an Exterior Shot wit BF/LC GI - but the Brute Force primary pass creates lighter/darker Buckets on the other machines.

DR LC or prerendering LC on one machine doesn´t help

Other combinations like IRR/LC, LC/LC work out fine so i suppose it can´t be a classsic DR networking problem.

All paths are unc, saved gi-passes are read only…

Matthias

Does it render fine on a single machine?

Best regards,
Vlado

yes, that´s the way to help myself right now… irr-map for primaries doesn´t help because i loose very fine gaps between the facade facing tiles (also love the fine grain of BF).

Render tiles via Backburner doesn´t help much because it´s much slower…

also checked the proxies, they are also unc path