A standard 3dsmax behavior makes it possible to drap & drop a bitmap directly from the Windows Explorer into a 3dsmax map slot, thus creating automatically a Bitmap map. When using Corona materials, it doesn’t work: we need to create manually a Corona Bitmap, then add / drag & drop a bitmap into the map path.
Would it be possible to override this, to get be able to use drag & drop with automatic Corona Bitmap creation ?
IIRC Ondra said that it’s not possible due yo 3ds max limitations. As a possible workaround, you can drag’N’drop bitmaps and then use material converter to convert them to CoronaBitmap nodes.
it might be possible to do this just for corona materials and maps… I just got an idea
but never for 3dsmax materials/maps, and never for dragging&dropping into empty slot/empty space