Here is a short animation of water created with the DreamScape demo, the water material is VRayMtl with some translucency:
http://www.vrayrender.com/stuff/ds\_sss1.avi
Best regards,
Vlado
Here is a short animation of water created with the DreamScape demo, the water material is VRayMtl with some translucency:
http://www.vrayrender.com/stuff/ds\_sss1.avi
Best regards,
Vlado
Looks great ![]()
mmm, so smooth and fluid.
nice job vlado.
Woah! :shock: Both are amazing, the fluid effect and teh material. 3s on water! How long did it take to render?
May we have the mat settings please?
Again, it really looks great, very realistic.
Regards,
Nenad
Here is one more; there’s some flickering one the text object because of low imap settings. Render time was about a minute per frame at 400 x 300
http://www.vrayrender.com/stuff/ds\_sss2.avi
Best regards,
Vlado
Here are the settings of the water material:
Best regards,
Vlado
:shock: :shock: :shock: :shock: :shock: :shock: The water looks amazing ![]()
Gonçalo
Uhhhh…WOW :!:
VERY nice Vlado!!
really nice Vlado! Vray is the most compatible GI renderer with Dreamscape right now and for some time to come me think. thanks for doing this work Vlado!
cheers,
Rom
Vlado,
This is really something. I am facing exactly the same probs
with Dreamscape not reflecting/refracting opacity mapped objects.
I’ve been banging my head since yesterday trying to find a
good compromise. Now that you’ve nailed it - I guess I’d take
the same approach until Kresimir finally send us a fix.
Would it be possible to take a look at the maxfile?
One more thing in the GI’d movie sample, do you have a sky/clouds
in there? I’ve been avoiding mixing VRAY GI and DS Sky/Clouds
because of the tremendous imap calc times… Any comments?
I can send you the .max file if you wish…
That animation in particular doesn’t have a DreamScape sky, but what you can do is render a panoramic image of the sky (I think DreamScape could do this, if not you can use VRay’s spherical camera), save that as a bitmap and put in the VRay’s GI Environment slot. You can then render with the DreamScape sky off and composite it for the final.
Best regards,
Vlado
Bingo!
Thanks a lot, Vlado. I look forward to that max file ![]()
little question
only two little questions:
The light came from dreamscape sun?
and, are using dreamscape render daylight or gi from vray?
thanks in advance, great examples!
Now we just need the cool fluids of Maya… Hey discreet weak up!
robert
Re: little question
The water geometry is the only thing that comes from DreamScape; the sunlight is just a direct light with VRay shadows, the GI is normal VRay GI with a solid environment color.
Best regards,
Vlado
IMPRESSIVE WATER
GERAT Vlado
:shock: :shock: :shock:
that rules!
Hi, Vlado!
Great scene. The water looks real.
Can you send me the .max file?
Thanks.
Regards.
Trying this on some standard geometry and am getting more of a mirror effect, no tranlucent look, the “foggy depth” of the water. Duplicated the settings posted and triple checked.
Is the look due to dreamscape or the surface being un-even?
It doesn’t matter if the sea surface is rough or flat, the effect is
primarily dependent on your scene scale. To approximate
the value of the (translucency) thickness, use a tape helper to
measure distance between the sea level and the depth where
you want the fogginess to end…
Hope this helps.