Drop And Splat

>> High resolution image <<
This picture is create with 3DSMax 7.5, and Vray. Modeling 1 hour, for the texture 2 hours, Render 1600x1200: 1hours 16 minutes.

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that’s nice man…

very nice, i think you need to round the edges where the water comes out just to give it a bit of specular highlight.

Great work though!

cool

Pretty nice! :wink:

yes very realistic exept for me the droplets scale. Maybe I m wrong but I dont think water can produce such small droplets.

is it mental ray, is it maxwell… no it’s Vray :smile:

nice image, maybe a little more detail?!

that edges of the faucet opening are too sharp, give em a champer or better yet a small radius. i agree about the size of the drops, they need to be bigger. That being said, those are minor things that will only take a sec to adjust, the overall comp and lighting are quite nice.

Ho William, un français de plus, jolie image :slight_smile:

Being said that I am quite the novice at Vray…How do you do the water like that…Is it a map…How is it done…To quote a fellow modeler…That’s nice…Now let’s see the settings…lol… And the DOF…how is that done…Is there a tutorial…

Thanx all and Great image..

Eric

i know its a closeup probably wide angle lens but the perspective looks either too wide angle or the tap handle is way too small

Hi Thank for all comments

I’m create a tutorial for the DOF but he is a french :?
With the pictures…

I would post the material this evening.

Sorry for my bad English :sweat_smile:

it looks very cool,

only thing i would suggest it that the water bump on the tap looks very good nice dispersion but too uniform in its thickness. work the displacemnt (or bump) map in photoshop more to give larger range of black to white.

however great render :smile:

Fichier Max7 et .mat
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