duplicating vrscene object = wild reflections

Hi,

with some objects that are inside maya as vrscene references, they will render fine.
However when I duplicate them, all of a sudden the reflections go wild for objects. It’s as if it doesn’t reflect anything in the scene.

Is this a bug or a setting that needs to be adjusted somewhere?

It looks like a bug, I’ll make a note about it.

Thanks for confirming.

A small update: The problem is that duplicating breaks the connection between the VRayScene and the preview mesh that’s attached to it. The weird artifacts you’re seeing are caused by the preview mesh actually being rendered because it’s not connected to a VRayScene. The scene can be fixed with something like

 [TABLE="border: 0, cellpadding: 0, cellspacing: 0"]
[TR]
[TD]connectAttr -f VRayScene_reference1.outMesh VRayScene_referenceShape1.inMesh[/TD]
 		[/TR]
[/TABLE]

I’ll keep you posted with any further updates.