Just wondering what people set this to when rendering very heavy animations?
I’m having crashes during the animation and suspect that it is a memory issue. Having 4gb ram running on a dual-dual core machine with win xp64, it really shouldn’t be a problem with 1.25 million faces.
The model is a mix of ordinary geometry and proxies - think I will proxy some more geometry and check the bitmaps.
I was using Static and it crashed within 10 frames so, switched to Dynamic and set it to 3000MB and it renders but, its painfully slow - alot slower than it was with Static.
Do anyone have any suggestion for this amount? The model seems to be using about 1.5Gb to operate so, with 4 gigs of ram should it be set to 2500 megs?
Ok, I have no idea about Win XP 64. But I am using the 3GB switch to render large scenes on my 32 Bit Windows here at the company. It is necessary to do this. Otherwise I would not be able to use more than 1,5 GB of ram (have installed 2GB).
I am not sure if this is also relevant on a 64 bit system. But you might try it.