For things like that a C4D tile shader will be enough. Edge shader will be useful for other things though so I hope they will add it soon. You can get something similar also by tuning the curvature shader but is not efficient at all.
Hi Sirio, yeah, I actually meant the Grid Shader, but kept typing edge shader (not enough coffee).
C4D’s tile shader was the first thing I tried, but it’s taking a while to get it to work as well for me as the Grid Shader did. This is geometry wrapped along a spline, and I was getting bad distortions in the bulges with C4D’s tile shader that I wasn’t getting with V-ray’s Grid Shader. But maybe there’s something wrong with my spline set up.
I have added a new request (ID: VC4D-1318 ) for implementing the Grid shader inside V-Ray 5. We also have an existing request for implementing the VRayEdgeTex Shader (ID: VC4D-917). However, I am afraid that I cannot provide any specific time frames for when those shaders will be added.
I will let you know as soon as we have any updates. Thanks.
Just to let you know that we just implemented the VRayEdgesTex (request ID: VC4D-917) and it is available in our latest stable build. You can download it and install it from here.
The shader is available both in the classic and the node materials.