edge

Hi,

Question for ya’ll… I usually chamfer all my window trim so I don’t have the unrealistic sharp edges. This works for me, but I am working on a large development that has a lot of trim. Is there an easier way? Would VrayEdgeTex work for this? or maybe a dirtmap>

1.5?
yup, VRay edges map in the bump channel of the material will work.

“The texture can also be used as a bump map to produce a “round corners” effect for mesh objects.”