edgetex width multiplier not supported

The gpu supported features doc doesnt mention that the width/radius multiplier feature isnt supported. Its greyed out for me…is this correct?

Hi, thanks for posting. It is grayed out on my end as well. I will see what is going on and get back to the thread.

Hi, we will update the documentation. Do you need this parameter in V-Ray GPU? Could you give us an example of your work with V-Ray GPU where you needed this parameter enabled.

I can. It’s a pretty crucial element of that shader I’d say. I have a scene/s where they crash using ipr cpu for whatever reason, so I had to switch to gpu, which works fine, though of course I lose all my edgestex bumps,
meaning I have to then model all the imperfections or do without, which isn’t good.

yeah i was hoping to use it for edge imperfections.

Thanks for your input @francomanko and @fixeighted
I added your votes to this new request, if it doesn’t take a lot of time to implement we will work on it soon

Best,
Muhammed

thanks for that, much appreciated.

I’ll ping the product manager about it again.

I don’t know if that is a difficult thing for me to do. Best regards.