edgy SSS render

Hi all,
when rendering with a simple SSS (Uniform) the result is not uniformely lit,
it looks like all polygons’ edges are brighter than the polygons’ faces themselves.

How to get rid of this weird “effect” and have a smooth look all other the surface of the teapot please?


bug SSS poly-smoothing.rar (60.1 KB)

That is normal.
In the tooltip on the SSS method it’ll warn about a faceted look on low-poly objects.
Choose the directional method, or subdivide the teapot.

Ok, didnt see that, thanks Lele.