Editing a Proxy

I was working on an archviz scene and brought in a group of geometry (with materials, etc) and placed it in my scene. I tweaked it for an hour or so and then wanted to turn the imported group into a proxy as it was pretty polygon-heavy.

Now I need to “unbake” that proxy to make some further changes to it. Can someone tell me how to do that please? I’m presuming it’s not supposed to be a destructive process.

Thanks

Hey @andy_smith ,

Please refer to the following forum post on the matter - Proxies - General - Chaos Forum

Hi andy_smith ,

We currently don’t have an option for converting proxies back to editable meshes.
It is however possible for such an option to be added.
I’ll log this as a feature request.

Konstantin