# Elder Scrolls Trailer from Blur

**URL:** <https://forums.chaos.com/t/elder-scrolls-trailer-from-blur/43954>\
**Category:** General\
**Created:** [January 24, 2013, 1:08pm UTC](https://forums.chaos.com/t/elder-scrolls-trailer-from-blur/43954 "2013-01-24T13:08:59Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![Morbid\_Angel](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/morbid_angel/32/21272_2.png) [@Morbid\_Angel](https://forums.chaos.com/u/Morbid_Angel)\
**Post date:** [January 30, 2014, 7:25pm UTC](https://forums.chaos.com/t/elder-scrolls-trailer-from-blur/43954/16 "2014-01-30T19:25:30Z")

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> [@Working from home](https://forums.chaos.com/t/working-from-home/43881/8):
>
> From what I was told, Blur try to keep compositing to a minimum and try to get as much as they can in the render itself.
> 
> Best regards,  
> Vlado

I did that recently on a certain “Movie”. I had to keep the dof in cg. Due to amount of layers we would otherwise have to slice with. Regardless of that I ended up with 64 render layers each ranging from 10-60 render elements 🙂 I seriously doubt achieving something complicated as what they had was done in a few passes 🙂

But then again, Ilm does things all in cg…so I hear anyway.

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