emission through refrection in render element

Is it in any way possible to view emission through a transparant shader?

I need to render out a lamp shade with a glass material. Inside is a corona light turned on. When I look at the
emission render element the light is not visible through the refraction, in fact the whole image stays black.

Am I missing something here?

I am afraid this is currently not possible due to the way Corona treats transparent/refractive materials in masks, but we are aware of this issue and are planning a fix.

Ok thanks for the fast reply, I will try to find a workaround.